public void SendToAll( Packet p )
{
p.Acquire();
for ( int i = 0; i < m_Members.Count; ++i )
m_Members[i].Mobile.Send( p );
if ( p is MessageLocalized || p is MessageLocalizedAffix || p is UnicodeMessage || p is AsciiMessage )
{
for ( int i = 0; i < m_Listeners.Count; ++i )
{
Mobile mob = m_Listeners[i];
if ( mob.Party != this )
mob.Send( p );
}
}
p.Release();
}