SerahToolkit_SharpGL.FF8_Core.PlayMovie.BuildPath C# (CSharp) Method

BuildPath() private static method

private static BuildPath ( byte MovieID ) : string
MovieID byte
return string
        private static string BuildPath(byte MovieID)
        {
            StringBuilder sb = new StringBuilder();
            sb.Append(@"Movies/");
            sb.Append("disc");
            sb.Append(MovieID <= 30 ? "00" :
                 MovieID > 30 && MovieID <= 30 + 34 ? "01" :
                 MovieID > 30 + 34 && MovieID <= 64 + 32 ? "02" :
                 MovieID > 64 + 32 && MovieID <= 64 + 32 + 7 ? "04" : "01");
            sb.Append(@"_");
            string temp;
            if (MovieID > 9)
                temp = MovieID.ToString();
            else
                temp = "0" + MovieID.ToString();
            sb.Append(temp + @"h");

            return sb.ToString();
        }