public bool HandleKeyUpEvent(UnityEngine.Event ev)
{
if (!IsSFInitialized())
{
return(false);
}
bool handled = false;
SFKey.Code cd = SFKey.GetSFKeyCode(ev.keyCode);
SFKeyModifiers.Modifiers modifiers = SFKey.GetSFModifiers(ev.modifiers);
for (int i = 0; i < SFMovieList.Count; i++) // Loop through List with for
{
if (SFMovieList[i].HandleKeyEvent(cd, modifiers, 0))
{
handled = true;
}
}
return(handled);
}