protected override void Dispose(bool disposing)
{
// Must not be run more than once.
if (IsDisposed)
return;
base.Dispose(disposing);
if (disposing)
{
}
m_template = null;
m_sStem = null;
m_sSlotChooserTitle = null;
m_sSlotChooserInstructionalText = null;
m_sObligatorySlot = null;
m_sOptionalSlot = null;
m_sNewSlotName = null;
m_sUnnamedSlotName = null;
m_sInflAffixChooserTitle = null;
m_sInflAffixChooserInstructionalTextReq = null;
m_sInflAffixChooserInstructionalTextOpt = null;
m_sInflAffix = null;
}