public override bool OnDisplayMoveTargetUpInSequence(object commandObject, ref UIItemDisplayProperties display)
{
CheckDisposed();
if (m_iCurrent < 0 || m_fdoRS == null || m_fdoRS.Count == 0)
{
display.Visible = display.Enabled = false;
return true;
}
if ((m_iCurrent + 1) == m_fdoRS.Count)
{
display.Visible = true;
display.Enabled = false;
}
else
{
display.Visible = display.Enabled = true;
}
return true;
}