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SFML
Audio
SoundBuffer
Destroy
SFML.Audio.SoundBuffer.Destroy C# (CSharp) Method
SoundBuffer Class Documentation
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Open project: SFML/SFML.Net
Destroy()
protected
method
Handle the destruction of the object
protected
Destroy
(
bool
disposing
) :
void
disposing
bool
Is the GC disposing the object, or is it an explicit call ?
return
void
protected override void Destroy(bool disposing) { sfSoundBuffer_destroy(CPointer); }
SoundBuffer
Destroy
SaveToFile
SoundBuffer
ToString
sfSoundBuffer_copy
sfSoundBuffer_createFromFile
sfSoundBuffer_createFromMemory
sfSoundBuffer_createFromSamples
sfSoundBuffer_createFromStream
sfSoundBuffer_destroy
sfSoundBuffer_getChannelCount
sfSoundBuffer_getDuration
sfSoundBuffer_getSampleCount
sfSoundBuffer_getSampleRate
sfSoundBuffer_getSamples
sfSoundBuffer_saveToFile