public void LoadDefinitionsAndMods()
{
if (_resources == null || Checkpoint == null || Checkpoint.Mods == null)
return;
var modList = Checkpoint.Mods.ToArray();
for (int i = 0; i < modList.Length; i++)
modList[i].FriendlyName = modList[i].Name;
_resources.LoadDefinitionsAndMods(DataPath.ModsPath, modList);
}