public void MaxVelocityAtPlayer(Vector3D playerPosition)
{
var v = playerPosition - Meteor.PositionAndOrientation.Value.Position;
v.Normalize();
v = Vector3.Multiply(v, SpaceEngineersConsts.MaxMeteorVelocity);
Meteor.LinearVelocity = v;
Meteor.AngularVelocity = new Vector3(0, 0, 0);
RaisePropertyChanged(() => LinearVelocity);
}