internal WorldResource LoadSaveFromPath(string savePath, string userName, SaveWorldType saveType, UserDataPath dataPath)
{
var saveResource = new WorldResource
{
GroupDescription = string.Format("{0}: {1}", new EnumToResouceConverter().Convert(saveType, typeof(string), null, CultureInfo.CurrentUICulture), userName),
SaveType = saveType,
Savename = Path.GetFileName(savePath),
UserName = userName,
Savepath = savePath,
DataPath = dataPath,
};
return saveResource;
}