public static _UpperSolverPreArmsTemp Alloc()
{
_UpperSolverPreArmsTemp r = new _UpperSolverPreArmsTemp();
r.shoulderPos = new Vector3[2];
r.armPos = new Vector3[2];
r.nearArmPos = null; // shoulderPos / armPos
r.shoulderEnabled = false;
return r;
}
}