public void Init() { if (Objects != null) { foreach (var o in Objects) { o.Init(); } } }
public void Init() { if (Materials != null) { Materials.Init(); } if (Meshes != null) { Meshes.Init(); } if (Actions != null) { Actions.Init(); } if (Armatures != null) { Armatures.Init(); } if (RMXObjects != null) { RMXObjects.Init(); } }