public void GetKeyFrames(float frame, out KeyFrame start, out KeyFrame end)
{
// TODO: this method must be optamized
for (int i = 0; i != KeyFrames.Length; ++i)
{
if (frame >= KeyFrames[i].Cordinate.X && frame <= KeyFrames[i+1].Cordinate.X)
{
start = KeyFrames[i];
end = KeyFrames[i+1];
return;
}
}
start = null;
end = null;
}