Reign.Video.Abstraction.DepthStencilStateAPI.New C# (CSharp) Method

New() public static method

public static New ( VideoTypes videoType, IDisposableResource parent, IDepthStencilStateDesc desc ) : IDepthStencilState
videoType VideoTypes
parent IDisposableResource
desc IDepthStencilStateDesc
return IDepthStencilState
        public static IDepthStencilState New(VideoTypes videoType, IDisposableResource parent, IDepthStencilStateDesc desc)
        {
            IDepthStencilState api = null;

            #if WIN32
            if (videoType == VideoTypes.D3D9) api = new D3D9.DepthStencilState(parent, desc);
            #endif

            #if WIN32 || WINRT || WP8
            if (videoType == VideoTypes.D3D11) api = new D3D11.DepthStencilState(parent, desc);
            #endif

            #if WIN32 || OSX || LINUX || iOS || ANDROID || NaCl
            if (videoType == VideoTypes.OpenGL) api = new OpenGL.DepthStencilState(parent, desc);
            #endif

            #if XNA
            if (videoType == VideoTypes.XNA) api = new XNA.DepthStencilState(parent, desc);
            #endif

            #if VITA
            if (videoType == VideoTypes.Vita) api = new Vita.DepthStencilState(parent, desc);
            #endif

            if (api == null) Debug.ThrowError("DepthStencilStateAPI", "Unsuported InputType: " + videoType);
            return api;
        }
DepthStencilStateAPI