R3.Geometry.Euclidean3D.TriangleAreaAfterTransform C# (CSharp) Method

TriangleAreaAfterTransform() public static method

public static TriangleAreaAfterTransform ( Vector3D &p1, Vector3D &p2, Vector3D &p3, Vector3D>.System transform ) : double
p1 Vector3D
p2 Vector3D
p3 Vector3D
transform Vector3D>.System
return double
        public static double TriangleAreaAfterTransform( ref Vector3D p1, ref Vector3D p2, ref Vector3D p3,
			System.Func<Vector3D, Vector3D> transform )
        {
            p1 = transform( p1 );
            p2 = transform( p2 );
            p3 = transform( p3 );

            Vector3D v1 = p1 - p3;
            Vector3D v2 = p2 - p3;
            return 0.5 * v1.Cross( v2 ).Abs();
        }