protected void CheckOtherKeys(KeyboardState ksKeys)
{
// Space Bar or Game Pad A button fire the
// player's weapon. The weapon has it's
// own regulating delay (fBulletDelayTimer)
// to pace the firing of the player's weapon.
if (ksKeys.IsKeyDown(Keys.Space))
{
if (fBulletDelayTimer >= fFireDelay)
{
FireBullet(0);
fBulletDelayTimer = 0.0f;
}
}
}