public Cow(Vector2 position, float resistance, GameObjectsManager manager, Random random)
: base(position, resistance, manager, 1, 1)
{
this.random = random;
actionDuration = new TimeSpan();
spriteEffect = SpriteEffects.None;
currentMoveSpeed = MOVE_SPEED;
Width = 80;
Height = 60;
moveLeft = false;
moveRight = false;
frightened = false;
int temp = random.Next(5);
if (temp == 0)
cowsound = "cow-moo1";
else if (temp == 1)
cowsound = "cow-moo2";
else if (temp == 2)
cowsound = "cow-moo3";
else if (temp == 3)
cowsound = "cow-moo4";
else if (temp == 4)
cowsound = "cow-moo5";
}