public ChestEditorGui(PluginManager m)
: base(1.0F,0.0F,1.0F,0.0F)
{
manager = m;
indexSpinButton = new SpinButtonHexadecimal(0,Project.GetNumRooms()-1);
indexSpinButton.Digits = 3;
indexSpinButton.ValueChanged += (a,b) => {
SetRoom(indexSpinButton.ValueAsInt);
};
HBox roomIndexBox = new HBox();
roomIndexBox.Add(new Gtk.Label("Room"));
roomIndexBox.Add(indexSpinButton);
VBox vbox = new VBox();
vbox.Add(roomIndexBox);
vrContainer = new Alignment(1.0F, 1.0F, 1.0F, 1.0F);
vbox.Add(vrContainer);
Alignment buttonAlign = new Alignment(0.5F, 0.5F, 0.0F, 0.2F);
buttonAlign.TopPadding = 3;
Button syncButton = new Button("Sync Treasure Data");
syncButton.Clicked += (a,b) => {
SyncTreasureEditor();
};
buttonAlign.Add(syncButton);
vbox.Add(buttonAlign);
Add(vbox);
}