public void StartNewLife(Player player, bool isKilled)
{
float xpos = camera.GetSpawnPoint(game.ScreenManager.GraphicsDevice.Viewport);
if (isKilled)
{
SpawnCorpse(player.Position, player.Flip, PlatformerGame.Players.IndexOf(player));
}
if (xpos > 0.0f)
{
//player.IsRespawnable = true;
float ypos = -0.0f;
player.Reset(new Vector2(xpos, ypos));
}
//else if (xpos == -999.9f)
//{
//player.IsRespawnable = false;
// player.Reset(new Vector2(xpos, 0.0f));
//}
}