private void HandleInput()
{
// get all of our input states
keyboardState = Keyboard.GetState();
gamePadState = GamePad.GetState(PlayerIndex.One);
touchState = TouchPanel.GetState();
accelerometerState = Accelerometer.GetState();
// Exit the game when back is pressed.
if (gamePadState.Buttons.Back == ButtonState.Pressed ||
keyboardState.IsKeyDown(Keys.Escape))
{
Exit();
}
bool continuePressed =
keyboardState.IsKeyDown(Keys.Space) ||
gamePadState.IsButtonDown(Buttons.A) ||
touchState.AnyTouch();
wasContinuePressed = continuePressed;
}