Platformer.PlatformerGame.HandleInput C# (CSharp) Method

HandleInput() private method

private HandleInput ( ) : void
return void
        private void HandleInput()
        {
            // get all of our input states
            keyboardState = Keyboard.GetState();
            gamePadState = GamePad.GetState(PlayerIndex.One);
            touchState = TouchPanel.GetState();
            accelerometerState = Accelerometer.GetState();

            // Exit the game when back is pressed.
            if (gamePadState.Buttons.Back == ButtonState.Pressed ||
                keyboardState.IsKeyDown(Keys.Escape))
            {
                Exit();
            }

            bool continuePressed =
                keyboardState.IsKeyDown(Keys.Space) ||
                gamePadState.IsButtonDown(Buttons.A) ||
                touchState.AnyTouch();

            wasContinuePressed = continuePressed;
        }