Org.BouncyCastle.Crypto.Digests.RipeMD256Digest.ProcessBlock C# (CSharp) Method

ProcessBlock() private method

private ProcessBlock ( ) : void
return void
        internal override void ProcessBlock()
        {
            int a, aa;
            int b, bb;
            int c, cc;
            int d, dd;
            int t;

            a = H0;
            b = H1;
            c = H2;
            d = H3;
            aa = H4;
            bb = H5;
            cc = H6;
            dd = H7;

            //
            // Round 1
            //

            a = F1(a, b, c, d, X[0], 11);
            d = F1(d, a, b, c, X[1], 14);
            c = F1(c, d, a, b, X[2], 15);
            b = F1(b, c, d, a, X[3], 12);
            a = F1(a, b, c, d, X[4], 5);
            d = F1(d, a, b, c, X[5], 8);
            c = F1(c, d, a, b, X[6], 7);
            b = F1(b, c, d, a, X[7], 9);
            a = F1(a, b, c, d, X[8], 11);
            d = F1(d, a, b, c, X[9], 13);
            c = F1(c, d, a, b, X[10], 14);
            b = F1(b, c, d, a, X[11], 15);
            a = F1(a, b, c, d, X[12], 6);
            d = F1(d, a, b, c, X[13], 7);
            c = F1(c, d, a, b, X[14], 9);
            b = F1(b, c, d, a, X[15], 8);

            aa = FF4(aa, bb, cc, dd, X[5], 8);
            dd = FF4(dd, aa, bb, cc, X[14], 9);
            cc = FF4(cc, dd, aa, bb, X[7], 9);
            bb = FF4(bb, cc, dd, aa, X[0], 11);
            aa = FF4(aa, bb, cc, dd, X[9], 13);
            dd = FF4(dd, aa, bb, cc, X[2], 15);
            cc = FF4(cc, dd, aa, bb, X[11], 15);
            bb = FF4(bb, cc, dd, aa, X[4], 5);
            aa = FF4(aa, bb, cc, dd, X[13], 7);
            dd = FF4(dd, aa, bb, cc, X[6], 7);
            cc = FF4(cc, dd, aa, bb, X[15], 8);
            bb = FF4(bb, cc, dd, aa, X[8], 11);
            aa = FF4(aa, bb, cc, dd, X[1], 14);
            dd = FF4(dd, aa, bb, cc, X[10], 14);
            cc = FF4(cc, dd, aa, bb, X[3], 12);
            bb = FF4(bb, cc, dd, aa, X[12], 6);

            t = a; a = aa; aa = t;

            //
            // Round 2
            //
            a = F2(a, b, c, d, X[7], 7);
            d = F2(d, a, b, c, X[4], 6);
            c = F2(c, d, a, b, X[13], 8);
            b = F2(b, c, d, a, X[1], 13);
            a = F2(a, b, c, d, X[10], 11);
            d = F2(d, a, b, c, X[6], 9);
            c = F2(c, d, a, b, X[15], 7);
            b = F2(b, c, d, a, X[3], 15);
            a = F2(a, b, c, d, X[12], 7);
            d = F2(d, a, b, c, X[0], 12);
            c = F2(c, d, a, b, X[9], 15);
            b = F2(b, c, d, a, X[5], 9);
            a = F2(a, b, c, d, X[2], 11);
            d = F2(d, a, b, c, X[14], 7);
            c = F2(c, d, a, b, X[11], 13);
            b = F2(b, c, d, a, X[8], 12);

            aa = FF3(aa, bb, cc, dd, X[6], 9);
            dd = FF3(dd, aa, bb, cc, X[11], 13);
            cc = FF3(cc, dd, aa, bb, X[3], 15);
            bb = FF3(bb, cc, dd, aa, X[7], 7);
            aa = FF3(aa, bb, cc, dd, X[0], 12);
            dd = FF3(dd, aa, bb, cc, X[13], 8);
            cc = FF3(cc, dd, aa, bb, X[5], 9);
            bb = FF3(bb, cc, dd, aa, X[10], 11);
            aa = FF3(aa, bb, cc, dd, X[14], 7);
            dd = FF3(dd, aa, bb, cc, X[15], 7);
            cc = FF3(cc, dd, aa, bb, X[8], 12);
            bb = FF3(bb, cc, dd, aa, X[12], 7);
            aa = FF3(aa, bb, cc, dd, X[4], 6);
            dd = FF3(dd, aa, bb, cc, X[9], 15);
            cc = FF3(cc, dd, aa, bb, X[1], 13);
            bb = FF3(bb, cc, dd, aa, X[2], 11);

            t = b; b = bb; bb = t;

            //
            // Round 3
            //
            a = F3(a, b, c, d, X[3], 11);
            d = F3(d, a, b, c, X[10], 13);
            c = F3(c, d, a, b, X[14], 6);
            b = F3(b, c, d, a, X[4], 7);
            a = F3(a, b, c, d, X[9], 14);
            d = F3(d, a, b, c, X[15], 9);
            c = F3(c, d, a, b, X[8], 13);
            b = F3(b, c, d, a, X[1], 15);
            a = F3(a, b, c, d, X[2], 14);
            d = F3(d, a, b, c, X[7], 8);
            c = F3(c, d, a, b, X[0], 13);
            b = F3(b, c, d, a, X[6], 6);
            a = F3(a, b, c, d, X[13], 5);
            d = F3(d, a, b, c, X[11], 12);
            c = F3(c, d, a, b, X[5], 7);
            b = F3(b, c, d, a, X[12], 5);

            aa = FF2(aa, bb, cc, dd, X[15], 9);
            dd = FF2(dd, aa, bb, cc, X[5], 7);
            cc = FF2(cc, dd, aa, bb, X[1], 15);
            bb = FF2(bb, cc, dd, aa, X[3], 11);
            aa = FF2(aa, bb, cc, dd, X[7], 8);
            dd = FF2(dd, aa, bb, cc, X[14], 6);
            cc = FF2(cc, dd, aa, bb, X[6], 6);
            bb = FF2(bb, cc, dd, aa, X[9], 14);
            aa = FF2(aa, bb, cc, dd, X[11], 12);
            dd = FF2(dd, aa, bb, cc, X[8], 13);
            cc = FF2(cc, dd, aa, bb, X[12], 5);
            bb = FF2(bb, cc, dd, aa, X[2], 14);
            aa = FF2(aa, bb, cc, dd, X[10], 13);
            dd = FF2(dd, aa, bb, cc, X[0], 13);
            cc = FF2(cc, dd, aa, bb, X[4], 7);
            bb = FF2(bb, cc, dd, aa, X[13], 5);

            t = c; c = cc; cc = t;

            //
            // Round 4
            //
            a = F4(a, b, c, d, X[1], 11);
            d = F4(d, a, b, c, X[9], 12);
            c = F4(c, d, a, b, X[11], 14);
            b = F4(b, c, d, a, X[10], 15);
            a = F4(a, b, c, d, X[0], 14);
            d = F4(d, a, b, c, X[8], 15);
            c = F4(c, d, a, b, X[12], 9);
            b = F4(b, c, d, a, X[4], 8);
            a = F4(a, b, c, d, X[13], 9);
            d = F4(d, a, b, c, X[3], 14);
            c = F4(c, d, a, b, X[7], 5);
            b = F4(b, c, d, a, X[15], 6);
            a = F4(a, b, c, d, X[14], 8);
            d = F4(d, a, b, c, X[5], 6);
            c = F4(c, d, a, b, X[6], 5);
            b = F4(b, c, d, a, X[2], 12);

            aa = FF1(aa, bb, cc, dd, X[8], 15);
            dd = FF1(dd, aa, bb, cc, X[6], 5);
            cc = FF1(cc, dd, aa, bb, X[4], 8);
            bb = FF1(bb, cc, dd, aa, X[1], 11);
            aa = FF1(aa, bb, cc, dd, X[3], 14);
            dd = FF1(dd, aa, bb, cc, X[11], 14);
            cc = FF1(cc, dd, aa, bb, X[15], 6);
            bb = FF1(bb, cc, dd, aa, X[0], 14);
            aa = FF1(aa, bb, cc, dd, X[5], 6);
            dd = FF1(dd, aa, bb, cc, X[12], 9);
            cc = FF1(cc, dd, aa, bb, X[2], 12);
            bb = FF1(bb, cc, dd, aa, X[13], 9);
            aa = FF1(aa, bb, cc, dd, X[9], 12);
            dd = FF1(dd, aa, bb, cc, X[7], 5);
            cc = FF1(cc, dd, aa, bb, X[10], 15);
            bb = FF1(bb, cc, dd, aa, X[14], 8);

            t = d; d = dd; dd = t;

            H0 += a;
            H1 += b;
            H2 += c;
            H3 += d;
            H4 += aa;
            H5 += bb;
            H6 += cc;
            H7 += dd;

            //
            // reset the offset and clean out the word buffer.
            //
            xOff = 0;
            for (int i = 0; i != X.Length; i++)
            {
                X[i] = 0;
            }
        }
    }