public bool ProcessMouseEvent(RawInput rin)
{
RawMouse raw = rin.Data.Mouse;
ContextHandle handle = new ContextHandle(rin.Header.Device);
MouseState mouse;
if (!rawids.ContainsKey(handle))
{
RefreshDevices();
}
if (mice.Count == 0)
return false;
// Note:For some reason, my Microsoft Digital 3000 keyboard reports 0
// as rin.Header.Device for the "zoom-in/zoom-out" buttons.
// That's problematic, because no device has a "0" id.
// As a workaround, we'll add those buttons to the first device (if any).
int mouse_handle = rawids.ContainsKey(handle) ? rawids[handle] : 0;
mouse = mice[mouse_handle];
// Set and release capture of the mouse to fix http://www.opentk.com/node/2133, Patch by Artfunkel
if ((raw.ButtonFlags & RawInputMouseState.LEFT_BUTTON_DOWN) != 0){
mouse.EnableBit((int)MouseButton.Left);
Functions.SetCapture(Window);
}
if ((raw.ButtonFlags & RawInputMouseState.LEFT_BUTTON_UP) != 0)
{
mouse.DisableBit((int)MouseButton.Left);
Functions.ReleaseCapture();
}
if ((raw.ButtonFlags & RawInputMouseState.RIGHT_BUTTON_DOWN) != 0)
{
mouse.EnableBit((int)MouseButton.Right);
Functions.SetCapture(Window);
}
if ((raw.ButtonFlags & RawInputMouseState.RIGHT_BUTTON_UP) != 0)
{
mouse.DisableBit((int)MouseButton.Right);
Functions.ReleaseCapture();
}
if ((raw.ButtonFlags & RawInputMouseState.MIDDLE_BUTTON_DOWN) != 0)
{
mouse.EnableBit((int)MouseButton.Middle);
Functions.SetCapture(Window);
}
if ((raw.ButtonFlags & RawInputMouseState.MIDDLE_BUTTON_UP) != 0)
{
mouse.DisableBit((int)MouseButton.Middle);
Functions.ReleaseCapture();
}
if ((raw.ButtonFlags & RawInputMouseState.BUTTON_4_DOWN) != 0)
{
mouse.EnableBit((int)MouseButton.Button1);
Functions.SetCapture(Window);
}
if ((raw.ButtonFlags & RawInputMouseState.BUTTON_4_UP) != 0)
{
mouse.DisableBit((int)MouseButton.Button1);
Functions.ReleaseCapture();
}
if ((raw.ButtonFlags & RawInputMouseState.BUTTON_5_DOWN) != 0)
{
mouse.EnableBit((int)MouseButton.Button2);
Functions.SetCapture(Window);
}
if ((raw.ButtonFlags & RawInputMouseState.BUTTON_5_UP) != 0)
{
mouse.DisableBit((int)MouseButton.Button2);
Functions.ReleaseCapture();
}
if ((raw.ButtonFlags & RawInputMouseState.WHEEL) != 0)
mouse.WheelPrecise += (short)raw.ButtonData / 120.0f;
if ((raw.Flags & RawMouseFlags.MOUSE_MOVE_ABSOLUTE) != 0)
{
mouse.X = raw.LastX;
mouse.Y = raw.LastY;
}
else
{ // Seems like MOUSE_MOVE_RELATIVE is the default, unless otherwise noted.
mouse.X += raw.LastX;
mouse.Y += raw.LastY;
}
lock (UpdateLock)
{
mice[mouse_handle] = mouse;
return true;
}
}