private void OutOfBoundsCall(Vector3 pos)
{
//bool flying = m_physicsActor.Flying;
//RemoveFromPhysicalScene();
//AddToPhysicalScene(flying);
if (ControllingClient != null)
ControllingClient.SendAgentAlertMessage("Physics is having a problem with your avatar. You may not be able to move until you relog.", true);
}