public void CreateScriptInstances()
{
m_log.Info("[PRIM INVENTORY]: Starting scripts in scene");
EntityBase[] entities = Entities.GetEntities();
foreach (EntityBase group in entities)
{
if (group is SceneObjectGroup)
{
((SceneObjectGroup) group).CreateScriptInstances(0, false, DefaultScriptEngine, 0);
((SceneObjectGroup) group).ResumeScripts();
}
}
}