/// <summary>
/// This method is called by establishAppearance to copy inventory folders to make
/// copies of Clothing and Bodyparts inventory folders and attaches worn attachments
/// </summary>
private void CopyInventoryFolders(UUID destination, UUID source, AssetType assetType, Dictionary<UUID,UUID> inventoryMap,
AvatarAppearance avatarAppearance)
{
IInventoryService inventoryService = m_application.SceneManager.CurrentOrFirstScene.InventoryService;
InventoryFolderBase sourceFolder = inventoryService.GetFolderForType(source, assetType);
InventoryFolderBase destinationFolder = inventoryService.GetFolderForType(destination, assetType);
if (sourceFolder == null || destinationFolder == null)
throw new Exception("Cannot locate folder(s)");
// Missing source folder? This should *never* be the case
if (sourceFolder.Type != (short)assetType)
{
sourceFolder = new InventoryFolderBase();
sourceFolder.ID = UUID.Random();
if (assetType == AssetType.Clothing) {
sourceFolder.Name = "Clothing";
} else {
sourceFolder.Name = "Body Parts";
}
sourceFolder.Owner = source;
sourceFolder.Type = (short)assetType;
sourceFolder.ParentID = inventoryService.GetRootFolder(source).ID;
sourceFolder.Version = 1;
inventoryService.AddFolder(sourceFolder); // store base record
m_log.ErrorFormat("[RADMIN] Created folder for source {0}", source);
}
// Missing destination folder? This should *never* be the case
if (destinationFolder.Type != (short)assetType)
{
destinationFolder = new InventoryFolderBase();
destinationFolder.ID = UUID.Random();
if (assetType == AssetType.Clothing) {
destinationFolder.Name = "Clothing";
} else {
destinationFolder.Name = "Body Parts";
}
destinationFolder.Owner = destination;
destinationFolder.Type = (short)assetType;
destinationFolder.ParentID = inventoryService.GetRootFolder(destination).ID;
destinationFolder.Version = 1;
inventoryService.AddFolder(destinationFolder); // store base record
m_log.ErrorFormat("[RADMIN]: Created folder for destination {0}", source);
}
InventoryFolderBase extraFolder;
List<InventoryFolderBase> folders = inventoryService.GetFolderContent(source, sourceFolder.ID).Folders;
foreach (InventoryFolderBase folder in folders)
{
extraFolder = new InventoryFolderBase();
extraFolder.ID = UUID.Random();
extraFolder.Name = folder.Name;
extraFolder.Owner = destination;
extraFolder.Type = folder.Type;
extraFolder.Version = folder.Version;
extraFolder.ParentID = destinationFolder.ID;
inventoryService.AddFolder(extraFolder);
m_log.DebugFormat("[RADMIN]: Added folder {0} to folder {1}", extraFolder.ID, sourceFolder.ID);
List<InventoryItemBase> items = inventoryService.GetFolderContent(source, folder.ID).Items;
foreach (InventoryItemBase item in items)
{
InventoryItemBase destinationItem = new InventoryItemBase(UUID.Random(), destination);
destinationItem.Name = item.Name;
destinationItem.Owner = destination;
destinationItem.Description = item.Description;
destinationItem.InvType = item.InvType;
destinationItem.CreatorId = item.CreatorId;
destinationItem.CreatorIdAsUuid = item.CreatorIdAsUuid;
destinationItem.CreatorData = item.CreatorData;
destinationItem.NextPermissions = item.NextPermissions;
destinationItem.CurrentPermissions = item.CurrentPermissions;
destinationItem.BasePermissions = item.BasePermissions;
destinationItem.EveryOnePermissions = item.EveryOnePermissions;
destinationItem.GroupPermissions = item.GroupPermissions;
destinationItem.AssetType = item.AssetType;
destinationItem.AssetID = item.AssetID;
destinationItem.GroupID = item.GroupID;
destinationItem.GroupOwned = item.GroupOwned;
destinationItem.SalePrice = item.SalePrice;
destinationItem.SaleType = item.SaleType;
destinationItem.Flags = item.Flags;
destinationItem.CreationDate = item.CreationDate;
destinationItem.Folder = extraFolder.ID;
ApplyNextOwnerPermissions(destinationItem);
m_application.SceneManager.CurrentOrFirstScene.AddInventoryItem(destinationItem);
inventoryMap.Add(item.ID, destinationItem.ID);
m_log.DebugFormat("[RADMIN]: Added item {0} to folder {1}", destinationItem.ID, extraFolder.ID);
// Attach item, if original is attached
int attachpoint = avatarAppearance.GetAttachpoint(item.ID);
if (attachpoint != 0)
{
avatarAppearance.SetAttachment(attachpoint, destinationItem.ID, destinationItem.AssetID);
m_log.DebugFormat("[RADMIN]: Attached {0}", destinationItem.ID);
}
}
}
}