OpenRA.Sound.StopMusic C# (CSharp) Method

StopMusic() public method

public StopMusic ( ) : void
return void
        public void StopMusic()
        {
            if (music != null)
                soundEngine.StopSound(music);

            MusicPlaying = false;
            currentMusic = null;
        }

Usage Example

Example #1
0
        public static void InitializeWithMods(string[] mods)
        {
            // Clear static state if we have switched mods
            LobbyInfoChanged       = () => {};
            AddChatLine            = (a, b, c) => {};
            ConnectionStateChanged = om => {};
            BeforeGameStart        = () => {};
            Ui.ResetAll();

            worldRenderer = null;
            if (server != null)
            {
                server.Shutdown();
            }
            if (orderManager != null)
            {
                orderManager.Dispose();
            }

            // Discard any invalid mods
            var mm = mods.Where(m => Mod.AllMods.ContainsKey(m)).ToArray();

            Console.WriteLine("Loading mods: {0}", mm.JoinWith(","));
            Settings.Game.Mods = mm;
            Settings.Save();

            Sound.StopMusic();
            Sound.StopVideo();
            Sound.Initialize();

            modData = new ModData(mm);
            Renderer.InitializeFonts(modData.Manifest);
            modData.LoadInitialAssets();


            PerfHistory.items["render"].hasNormalTick         = false;
            PerfHistory.items["batches"].hasNormalTick        = false;
            PerfHistory.items["render_widgets"].hasNormalTick = false;
            PerfHistory.items["render_flip"].hasNormalTick    = false;

            JoinLocal();
            viewport = new Viewport(new int2(Renderer.Resolution), Rectangle.Empty, Renderer);

            modData.LoadScreen.StartGame();
        }
All Usage Examples Of OpenRA.Sound::StopMusic