internal static void Initialize(Arguments args)
{
Console.WriteLine("Platform is {0}", Platform.CurrentPlatform);
// Special case handling of Game.Mod argument: if it matches a real filesystem path
// then we use this to override the mod search path, and replace it with the mod id
var modArgument = args.GetValue("Game.Mod", null);
string customModPath = null;
if (modArgument != null && (File.Exists(modArgument) || Directory.Exists(modArgument)))
{
customModPath = modArgument;
args.ReplaceValue("Game.Mod", Path.GetFileNameWithoutExtension(modArgument));
}
InitializeSettings(args);
Log.AddChannel("perf", "perf.log");
Log.AddChannel("debug", "debug.log");
Log.AddChannel("server", "server.log");
Log.AddChannel("sound", "sound.log");
Log.AddChannel("graphics", "graphics.log");
Log.AddChannel("geoip", "geoip.log");
Log.AddChannel("irc", "irc.log");
Log.AddChannel("nat", "nat.log");
var platforms = new[] { Settings.Game.Platform, "Default", null };
foreach (var p in platforms)
{
if (p == null)
{
throw new InvalidOperationException("Failed to initialize platform-integration library. Check graphics.log for details.");
}
Settings.Game.Platform = p;
try
{
var rendererPath = Platform.ResolvePath(Path.Combine(".", "OpenRA.Platforms." + p + ".dll"));
var assembly = Assembly.LoadFile(rendererPath);
var platformType = assembly.GetTypes().SingleOrDefault(t => typeof(IPlatform).IsAssignableFrom(t));
if (platformType == null)
{
throw new InvalidOperationException("Platform dll must include exactly one IPlatform implementation.");
}
var platform = (IPlatform)platformType.GetConstructor(Type.EmptyTypes).Invoke(null);
Renderer = new Renderer(platform, Settings.Graphics);
Sound = new Sound(platform, Settings.Sound);
break;
}
catch (Exception e)
{
Log.Write("graphics", "{0}", e);
Console.WriteLine("Renderer initialization failed. Check graphics.log for details.");
if (Renderer != null)
{
Renderer.Dispose();
}
if (Sound != null)
{
Sound.Dispose();
}
}
}
GeoIP.Initialize();
if (!Settings.Server.DiscoverNatDevices)
{
Settings.Server.AllowPortForward = false;
}
else
{
discoverNat = UPnP.DiscoverNatDevices(Settings.Server.NatDiscoveryTimeout);
Settings.Server.AllowPortForward = true;
}
GlobalChat = new GlobalChat();
Mods = new InstalledMods(customModPath);
Console.WriteLine("Available mods:");
foreach (var mod in Mods)
{
Console.WriteLine("\t{0}: {1} ({2})", mod.Key, mod.Value.Metadata.Title, mod.Value.Metadata.Version);
}
InitializeMod(Settings.Game.Mod, args);
}