OpenRA.Mods.Common.Traits.EditorActorLayer.Render C# (CSharp) Method

Render() public method

public Render ( Actor self, WorldRenderer wr ) : IEnumerable
self Actor
wr OpenRA.Graphics.WorldRenderer
return IEnumerable
        public virtual IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr)
        {
            if (wr.World.Type != WorldType.Editor)
                return NoRenderables;

            return PreviewsInBox(wr.Viewport.TopLeft, wr.Viewport.BottomRight)
                .SelectMany(p => p.Render());
        }