public virtual BiomeType[,] DetermineBiomes(Vector3i chunkScale, long X, long Z)
{
BiomeType[,] bt = new BiomeType[chunkScale.X, chunkScale.Z];
int xo = (int)(X * chunkScale.X);
int zo = (int)(Z * chunkScale.Z);
double maxT = 0;
for (int x = 0; x < chunkScale.X; x++)
{
for (int z = 0; z < chunkScale.Z; z++)
{
double h = HumidityNoise.Noise((double)(x + xo) / BIOME_SCALE, 0, (double)(z + zo) / BIOME_SCALE) + HumidityOffset;
double t = TemperatureNoise.Noise((double)(x + xo) / BIOME_SCALE, 0, (double)(z + zo) / BIOME_SCALE) + TemperatureOffset;
if (t > maxT)
{
maxT = t;
}
bt[x, z] = Biome.GetBiomeType(h, t);
}
}
//Console.WriteLine("t=" + maxT.ToString());
return(bt);
}