public SoundTrigger ( UUID soundID ) : void | ||
soundID | UUID | UUID of the sound to be played |
return | void |
SoundManager::SoundTrigger ( UUID soundID, |
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SoundManager::SoundTrigger ( UUID soundID, System.Vector3 position ) : void | |
SoundManager::SoundTrigger ( UUID soundID, System.Vector3 position, float gain ) : void | |
SoundManager::SoundTrigger ( UUID soundID, ulong handle, System.Vector3 position, float gain ) : void |