OpenMetaverse.Primitive.TextureEntryFace.FromOSD C# (CSharp) Method

FromOSD() public static method

public static FromOSD ( OSD osd, TextureEntryFace defaultFace, int &faceNumber ) : TextureEntryFace
osd OSD
defaultFace TextureEntryFace
faceNumber int
return TextureEntryFace
            public static TextureEntryFace FromOSD(OSD osd, TextureEntryFace defaultFace, out int faceNumber)
            {
                OSDMap map = (OSDMap)osd;

                TextureEntryFace face = new TextureEntryFace(defaultFace);
                faceNumber = (map.ContainsKey("face_number")) ? map["face_number"].AsInteger() : -1;
                Color4 rgba = face.RGBA;
                rgba = ((OSDArray)map["colors"]).AsColor4();
                face.RGBA = rgba;
                face.RepeatU = (float)map["scales"].AsReal();
                face.RepeatV = (float)map["scalet"].AsReal();
                face.OffsetU = (float)map["offsets"].AsReal();
                face.OffsetV = (float)map["offsett"].AsReal();
                face.Rotation = (float)map["imagerot"].AsReal();
                face.Bump = (Bumpiness)map["bump"].AsInteger();
                face.Shiny = (Shininess)map["shiny"].AsInteger();
                face.Fullbright = map["fullbright"].AsBoolean();
                face.MediaFlags = map["media_flags"].AsBoolean();
                face.TexMapType = (MappingType)map["mapping"].AsInteger();
                face.Glow = (float)map["glow"].AsReal();
                face.TextureID = map["imageid"].AsUUID();

                return face;
            }