public TextureEntry(TextureEntryFace defaultFace)
{
DefaultTexture = new TextureEntryFace(null);
DefaultTexture.Bump = defaultFace.Bump;
DefaultTexture.Fullbright = defaultFace.Fullbright;
DefaultTexture.MediaFlags = defaultFace.MediaFlags;
DefaultTexture.OffsetU = defaultFace.OffsetU;
DefaultTexture.OffsetV = defaultFace.OffsetV;
DefaultTexture.RepeatU = defaultFace.RepeatU;
DefaultTexture.RepeatV = defaultFace.RepeatV;
DefaultTexture.RGBA = defaultFace.RGBA;
DefaultTexture.Rotation = defaultFace.Rotation;
DefaultTexture.Glow = defaultFace.Glow;
DefaultTexture.Shiny = defaultFace.Shiny;
DefaultTexture.TexMapType = defaultFace.TexMapType;
DefaultTexture.TextureID = defaultFace.TextureID;
}