OpenMetaverse.InventoryManager.RequestRezFromInventory C# (CSharp) Method

RequestRezFromInventory() public method

Rez an object from inventory
public RequestRezFromInventory ( Simulator simulator, Quaternion rotation, System.Vector3 position, InventoryItem item, UUID groupOwner, UUID queryID, bool requestObjectDetails ) : UUID
simulator Simulator Simulator to place object in
rotation Quaternion Rotation of the object when rezzed
position System.Vector3 Vector of where to place object
item InventoryItem InventoryItem object containing item details
groupOwner UUID UUID of group to own the object
queryID UUID User defined queryID to correlate replies
requestObjectDetails bool if set to true the simulator /// will automatically send object detail packet(s) back to the client
return UUID
        public UUID RequestRezFromInventory(Simulator simulator, Quaternion rotation, Vector3 position,
            InventoryItem item, UUID groupOwner, UUID queryID, bool requestObjectDetails)
        {
            RezObjectPacket add = new RezObjectPacket();

            add.AgentData.AgentID = _Client.Self.AgentID;
            add.AgentData.SessionID = _Client.Self.SessionID;
            add.AgentData.GroupID = groupOwner;

            add.RezData.FromTaskID = UUID.Zero;
            add.RezData.BypassRaycast = 1;
            add.RezData.RayStart = position;
            add.RezData.RayEnd = position;
            add.RezData.RayTargetID = UUID.Zero;
            add.RezData.RayEndIsIntersection = false;
            add.RezData.RezSelected = requestObjectDetails;
            add.RezData.RemoveItem = false;
            add.RezData.ItemFlags = (uint)item.Flags;
            add.RezData.GroupMask = (uint)item.Permissions.GroupMask;
            add.RezData.EveryoneMask = (uint)item.Permissions.EveryoneMask;
            add.RezData.NextOwnerMask = (uint)item.Permissions.NextOwnerMask;

            add.InventoryData.ItemID = item.UUID;
            add.InventoryData.FolderID = item.ParentUUID;
            add.InventoryData.CreatorID = item.CreatorID;
            add.InventoryData.OwnerID = item.OwnerID;
            add.InventoryData.GroupID = item.GroupID;
            add.InventoryData.BaseMask = (uint)item.Permissions.BaseMask;
            add.InventoryData.OwnerMask = (uint)item.Permissions.OwnerMask;
            add.InventoryData.GroupMask = (uint)item.Permissions.GroupMask;
            add.InventoryData.EveryoneMask = (uint)item.Permissions.EveryoneMask;
            add.InventoryData.NextOwnerMask = (uint)item.Permissions.NextOwnerMask;
            add.InventoryData.GroupOwned = item.GroupOwned;
            add.InventoryData.TransactionID = queryID;
            add.InventoryData.Type = (sbyte)item.InventoryType;
            add.InventoryData.InvType = (sbyte)item.InventoryType;
            add.InventoryData.Flags = (uint)item.Flags;
            add.InventoryData.SaleType = (byte)item.SaleType;
            add.InventoryData.SalePrice = item.SalePrice;
            add.InventoryData.Name = Utils.StringToBytes(item.Name);
            add.InventoryData.Description = Utils.StringToBytes(item.Description);
            add.InventoryData.CreationDate = (int)Utils.DateTimeToUnixTime(item.CreationDate);

            _Client.Network.SendPacket(add, simulator);

            return queryID;
        }

Same methods

InventoryManager::RequestRezFromInventory ( Simulator simulator, Quaternion rotation, System.Vector3 position, InventoryItem item ) : UUID
InventoryManager::RequestRezFromInventory ( Simulator simulator, Quaternion rotation, System.Vector3 position, InventoryItem item, UUID groupOwner ) : UUID