private void Assets_OnImageReceived(ImageDownload image, AssetTexture asset)
{
if (enabled && alreadyRequested.ContainsKey(image.ID))
{
if (image.Success)
Logger.DebugLog(String.Format("Finished downloading texture {0} ({1} bytes)", image.ID, image.Size));
else
Logger.Log("Failed to download texture " + image.ID.ToString(), Helpers.LogLevel.Warning);
}
}