public NodeStateReference ( Opc.Ua.NodeId referenceTypeId, bool isInverse, Opc.Ua.ExpandedNodeId targetId ) : System | ||
referenceTypeId | Opc.Ua.NodeId | |
isInverse | bool | |
targetId | Opc.Ua.ExpandedNodeId | |
return | System |
NodeStateReference::NodeStateReference ( Opc.Ua.NodeId referenceTypeId, bool isInverse, NodeState target ) : System |