protected override void CreateNode(NodeId parentId, NodeId referenceTypeId)
{
CheckNodeManagerState();
ObjectAttributes attributes = new ObjectAttributes();
attributes.SpecifiedAttributes = (uint)NodeAttributesMask.DisplayName;
attributes.DisplayName = DisplayName;
NodeManager.CreateObject(
parentId,
referenceTypeId,
NodeId,
BrowseName,
attributes,
TypeDefinitionId);
}