public override void GetChildren( ISystemContext context, IList<BaseInstanceState> children) { if (m_parameterSet != null) { children.Add(m_parameterSet); } if (m_methodSet != null) { children.Add(m_methodSet); } if (m_identification != null) { children.Add(m_identification); } if (m_lock != null) { children.Add(m_lock); } base.GetChildren(context, children); }