Nez.ArcadeRigidbody.setGlue C# (CSharp) Method

setGlue() public method

0 - 9 range. When a collision occurs and it has risidual motion along the surface of collision if its square magnitude is less than glue friction will be set to the maximum for the collision resolution.
public setGlue ( float value ) : ArcadeRigidbody
value float Value.
return ArcadeRigidbody
		public ArcadeRigidbody setGlue( float value )
		{
			_glue = Mathf.clamp( value, 0, 10 );
			return this;
		}