Nez.PhysicsShapes.Shape.collidesWithLine C# (CSharp) Method

collidesWithLine() public abstract method

public abstract collidesWithLine ( Vector2 start, Vector2 end, RaycastHit &hit ) : bool
start Microsoft.Xna.Framework.Vector2
end Microsoft.Xna.Framework.Vector2
hit RaycastHit
return bool
		public abstract bool collidesWithLine( Vector2 start, Vector2 end, out RaycastHit hit );