Nexus.Quaternion.Normalize C# (CSharp) Method

Normalize() public method

public Normalize ( ) : void
return void
        public void Normalize()
        {
            float lengthSq = (X * X) + (Y * Y) + (Z * Z) + (W * W);
            float inverseLength = 1f / MathUtility.Sqrt(lengthSq);
            X *= inverseLength;
            Y *= inverseLength;
            Z *= inverseLength;
            W *= inverseLength;
        }