protected virtual void Dispose(bool disposing)
{
if (!this._disposed)
{
if (disposing)
{
// Dispose managed objects
}
// Dispose unmanaged objects
UnmanagedMemory.Free(ref _lowLevelStruct.ClientRandom);
_lowLevelStruct.ClientRandomLen = 0;
UnmanagedMemory.Free(ref _lowLevelStruct.ServerRandom);
_lowLevelStruct.ServerRandomLen = 0;
_disposed = true;
}
}