public void CheckFxQueue() { for (byte cnt = 0; cnt < MaxQueuedFx; cnt++) { if (SfxQueue[cnt].Count != 0) { SfxQueue[cnt].Count--; if (SfxQueue[cnt].Count == 0) PlaySound(SfxQueue[cnt].FxNo, SfxQueue[cnt].Vol, SfxQueue[cnt].Chan); } } }