int GetNumZBuffers()
{
int numZBuffer;
if (Game.Version <= 3)
{
numZBuffer = 2;
}
else if (Game.Version < 5)
{
numZBuffer = roomData.Image.ZPlanes.Count + 1;
}
else if (Game.Version < 8)
{
numZBuffer = roomData.NumZBuffer;
}
else
{
numZBuffer = roomData.Header.NumZBuffer + 1;
}
return numZBuffer;
}