public WriteATTACK_DECAY ( int attack_decay ) : void | ||
attack_decay | int | |
return | void |
public void WriteATTACK_DECAY(int attack_decay)
{
attack = (attack_decay >> 4) & 0x0f;
decay = attack_decay & 0x0f;
if (state == State.ATTACK)
{
rate_period = rate_counter_period[attack];
}
else if (state == State.DECAY_SUSTAIN)
{
rate_period = rate_counter_period[decay];
}
}