MyGame.Unit.Unit C# (CSharp) Method

Unit() public method

public Unit ( MyGame game, System.Vector3 position, System.Vector3 rotation, System.Vector3 scale ) : System
game MyGame
position System.Vector3
rotation System.Vector3
scale System.Vector3
return System
        public Unit(MyGame game,Vector3 position,Vector3 rotation,Vector3 scale)
        {
            baseWorld = Matrix.Identity;

            this.position = position;
            this.rotation = rotation;
            this.scale = scale;

            this.myGame = game;

            this.events = new List<Event>();
        }