protected Vector2 findCenteredPos(String text, SpriteFont font)
{
Vector2 pos = new Vector2();
Vector2 textMeasure = font.MeasureString(text);
pos.X = (Game.GraphicsDevice.Viewport.Width - textMeasure.X) / 2;
pos.Y = (Game.GraphicsDevice.Viewport.Height - textMeasure.Y) / 2;
return pos;
}