public Player(MyGame game, SkinnedModel skinnedModel, Unit unit)
: base(game, unit, new PlayerModel(game, skinnedModel))
{
foreach (ModelMesh mesh in skinnedModel.Model.Meshes)
foreach (SkinnedEffect effect in mesh.Effects)
effect.EnableDefaultLighting();
spriteBatch = new SpriteBatch(game.GraphicsDevice);
crossHairTex = game.Content.Load<Texture2D>("crosshair");
delayedAction = new DelayedAction(500);
//run at first to show to the character otherwise the character dont show
playerRun();
}