public MonstersManager(MyGame game)
: base(game)
{
monsters = new List<Monster>();
deadMonsters = new List<Monster>();
myGame = game;
rnd[0] = new Random();
rnd[1] = new Random();
hpBillBoardSystem = new HPBillboardSystem(game.GraphicsDevice, game.Content, Constants.HP_SIZE, monsters);
//skinnedModel = Game.Content.Load<SkinnedModel>(@"Textures\EnemyBeast");
reinitializeMonstersTypes();
myGame.mediator.register(this, MyEvent.G_NextLevel_END_OF_MUSIC);
}