MyGame.MonsterModel.Run C# (CSharp) Method

Run() public method

public Run ( ) : void
return void
        public void Run()
        {
            DoAction(true, MonsterAnimations.Run);
        }

Usage Example

Example #1
0
        /// <summary>
        /// Allows the game component to update itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        public override void Update(GameTime gameTime)
        {
            if (!myGame.camera.BoundingVolumeIsInView(unit.BoundingBox /*BoundingSphere*/) && !monsterModel.isRunning)
            {
                return;
            }
            monsterModel.animationController.Update(gameTime.ElapsedGameTime, Matrix.Identity);

            if ((monsterModel.activeAnimation == MonsterModel.MonsterAnimations.TakeDamage ||
                 monsterModel.activeAnimation == MonsterModel.MonsterAnimations.Bite) &&
                !monsterModel.animationController.IsPlaying)
            {
                if (monsterModel.isRunning)
                {
                    monsterUnit.moving = true;
                    monsterModel.Run();
                }
                else
                {
                    monsterUnit.moving = false;
                    monsterModel.Idle();
                }
            }

            Vector3 pos = unit.position;

            unit.position.Y = myGame.GetHeightAtPosition(pos.X, pos.Z);
            base.Update(gameTime);
        }