public override void Update(GameTime gameTime)
{
if (checkSilencePeriod(gameTime))
return;
KeyboardState keyState = Keyboard.GetState();
if (delayedAction.eventHappened(gameTime, keyState.IsKeyDown(Keys.Enter)
&& !keyState.IsKeyDown(Keys.RightAlt)))
{
myGame.mediator.fireEvent(MyEvent.G_StartScreen);
}
base.Update(gameTime);
}