MonoGdx.Graphics.G2D.NinePatch.Load C# (CSharp) Method

Load() private method

private Load ( TextureRegion patches ) : void
patches TextureRegion
return void
        private void Load(TextureRegion[] patches)
        {
            Color color = Color.White;

            if (patches[BottomLeft] != null) {
                _bottomLeft = Add(patches[BottomLeft], color);
                LeftWidth = patches[BottomLeft].RegionWidth;
                BottomHeight = patches[BottomLeft].RegionHeight;
            }
            if (patches[BottomCenter] != null) {
                _bottomCenter = Add(patches[BottomCenter], color);
                MiddleWidth = Math.Max(MiddleWidth, patches[BottomCenter].RegionWidth);
                BottomHeight = Math.Max(BottomHeight, patches[BottomCenter].RegionHeight);
            }
            if (patches[BottomRight] != null) {
                _bottomRight = Add(patches[BottomRight], color);
                RightWidth = Math.Max(RightWidth, patches[BottomRight].RegionWidth);
                BottomHeight = Math.Max(BottomHeight,patches[BottomRight].RegionHeight);
            }

            if (patches[MiddleLeft] != null) {
                _middleLeft = Add(patches[MiddleLeft], color);
                LeftWidth = Math.Max(LeftWidth, patches[MiddleLeft].RegionWidth);
                MiddleHeight = Math.Max(MiddleHeight, patches[MiddleLeft].RegionHeight);
            }
            if (patches[MiddleCenter] != null) {
                _middleCenter = Add(patches[MiddleCenter], color);
                MiddleWidth = Math.Max(MiddleWidth, patches[MiddleCenter].RegionWidth);
                MiddleHeight = Math.Max(MiddleHeight, patches[MiddleCenter].RegionHeight);
            }
            if (patches[MiddleRight] != null) {
                _middleRight = Add(patches[MiddleRight], color);
                RightWidth = Math.Max(RightWidth, patches[MiddleRight].RegionWidth);
                MiddleHeight = Math.Max(MiddleHeight, patches[MiddleRight].RegionHeight);
            }

            if (patches[TopLeft] != null) {
                _topLeft = Add(patches[TopLeft], color);
                LeftWidth = Math.Max(LeftWidth, patches[TopLeft].RegionWidth);
                TopHeight = Math.Max(TopHeight, patches[TopLeft].RegionHeight);
            }
            if (patches[TopCenter] != null) {
                _topCenter = Add(patches[TopCenter], color);
                MiddleWidth = Math.Max(MiddleWidth, patches[TopCenter].RegionWidth);
                TopHeight = Math.Max(TopHeight, patches[TopCenter].RegionHeight);
            }
            if (patches[TopRight] != null) {
                _topRight = Add(patches[TopRight], color);
                RightWidth = Math.Max(RightWidth, patches[TopRight].RegionWidth);
                TopHeight = Math.Max(TopHeight, patches[TopRight].RegionHeight);
            }

            if (_index < _vertices.Length) {
                VertexPositionColorTexture[] newVertices = new VertexPositionColorTexture[_index];
                Array.Copy(_vertices, newVertices, _index);
                _vertices = newVertices;
            }
        }